2012-12-23T00:00:47 *** fsvgm777 has quit IRC 2012-12-23T00:19:39 *** tosiaki has quit IRC 2012-12-23T00:27:36 *** KyoriAsh has joined #thcrap 2012-12-23T00:40:59 *** tosiaki has joined #thcrap 2012-12-23T00:59:47 *** toshiaki has joined #thcrap 2012-12-23T01:03:46 *** tosiaki has quit IRC 2012-12-23T01:08:32 *** toshiaki has quit IRC 2012-12-23T01:44:18 *** Quwanti has joined #thcrap 2012-12-23T03:48:25 *** Nmlgc has joined #thcrap 2012-12-23T03:50:07 *** Nmlgc1 has quit IRC 2012-12-23T03:51:18 *** Quwanti has quit IRC 2012-12-23T04:06:10 *** tosiaki has joined #thcrap 2012-12-23T04:11:58 *** tosiaki has quit IRC 2012-12-23T04:21:59 *** DeltaSierra4 has joined #thcrap 2012-12-23T04:23:01 *** Nmlgc has quit IRC 2012-12-23T04:26:50 *** tosiaki has joined #thcrap 2012-12-23T04:26:54 *** toshiaki has joined #thcrap 2012-12-23T05:15:18 *** tosiaki has quit IRC 2012-12-23T05:16:00 *** toshiaki has quit IRC 2012-12-23T07:25:23 *** DeltaSierra4 has quit IRC 2012-12-23T08:06:54 *** Ibaraki_Ibuki has quit IRC 2012-12-23T10:41:58 *** fsvgm777 has joined #thcrap 2012-12-23T11:34:27 *** DeltaSierra4 has joined #thcrap 2012-12-23T12:29:20 *** DeltaSierra4 has quit IRC 2012-12-23T15:11:03 *** Nmlgc has joined #thcrap 2012-12-23T15:54:04 *** Ibaraki_Ibuki has joined #thcrap 2012-12-23T16:45:34 *** Nazeo_Aelko_Neze has joined #thcrap 2012-12-23T16:46:23 \o 2012-12-23T16:58:13 \o 2012-12-23T16:58:25 I made it 2012-12-23T16:58:29 Woot. 2012-12-23T17:01:02 I'll... be back 2012-12-23T17:01:11 *** Nazeo_Aelko_Neze has quit IRC 2012-12-23T18:29:30 *** Nazeo_Aelko_Neze has joined #thcrap 2012-12-23T18:29:57 Network USB adapter for the win \o/ 2012-12-23T18:30:37 \o 2012-12-23T18:30:50 Anything new? 2012-12-23T18:30:55 Made a lot of progress on the PC-98 side. 2012-12-23T18:31:02 Nice! 2012-12-23T18:31:17 Speaking of which; should check msgs from that one guy 2012-12-23T18:33:09 How bad is the lag for me? 2012-12-23T18:35:29 Seems fine to me. 2012-12-23T18:42:37 Ah goody 2012-12-23T18:42:50 I am having 30 min+ page loads in my browser 2012-12-23T18:42:52 Ugh 2012-12-23T18:47:30 Okay. We have message replys. 2012-12-23T18:47:39 Now... waiting for login 2012-12-23T18:53:47 And... loaded. 2012-12-23T18:54:05 Okay. Moar questions. 2012-12-23T18:54:07 Also, do you have any plans for PNG to PI converter? 2012-12-23T18:54:34 ( btw textless vers http://www.mediafire.com/?1gvxrkjtnd54v18 ) 2012-12-23T18:54:35 <[Bot]MagicStone> Title: ms_selection.rar (at www.mediafire.com) 2012-12-23T18:55:14 Oh, and also said thank you for the help :P 2012-12-23T18:57:12 OK, where to start... 2012-12-23T18:57:36 Start with the Plans for PNG to PI converter 2012-12-23T18:57:39 ^_^ 2012-12-23T18:57:52 Then we move onto dling the textless vers 2012-12-23T18:58:01 Well, of course. 2012-12-23T18:58:05 Oop 2012-12-23T18:58:12 PI's just that big of a topic. 2012-12-23T18:58:12 Is that a complex question? 2012-12-23T18:58:16 Ah... 2012-12-23T18:59:07 There seem to be at least 2 different versions of piread, and the version he uses expands the images to an 8-bit paletted format 2012-12-23T18:59:39 Hmm... 2012-12-23T19:02:28 From our point of view, PI and PNG are actually pretty similar in that they support multiple bit depths 2012-12-23T19:03:13 Which means that ViX, the program he tried to convert PNG back to PI, actually does everything it's supposed to 2012-12-23T19:03:59 But since piread has already changed the image to 8-bit, the result is an 8-bit PI image, which won't work on a PC-98 that supports only 4-bit color. 2012-12-23T19:06:08 Since ViX can convert PI to PNG, too, using only this program in the process should work. Haven't tried it yet, because I noticed something else: 2012-12-23T19:06:28 th01's .grp files are actually in PI format, too. 2012-12-23T19:08:13 They only use different file signature bytes and the values in their color palette are divided by 16. 2012-12-23T19:09:27 Rely the message then? 2012-12-23T19:09:45 Upon noticing this, I immediately turned all my attention to this game 2012-12-23T19:09:52 Oh... 2012-12-23T19:11:21 So, the "TOTLE" text is indeed in clear3.grp, but that leaves the HUD und the HARRY UP message 2012-12-23T19:11:37 Which are probably somewhere in 東方靈異.伝 2012-12-23T19:12:38 Which is not officially supported by Touhou Toolkit, but the format is basically th02's data format with a different XOR key for the data 2012-12-23T19:12:53 * Nazeo_Aelko_Neze is writing this down. 2012-12-23T19:13:20 And now I'm in the process of getting MinGW to work because Touhou Toolkit doesn't compile on Visual C++ 2010 because of some missing C99 features 2012-12-23T19:14:20 Will probably migrate my entire developing environment to this compiler when buying my new system next week, I've had enough now 2012-12-23T19:15:02 Enough as you are leaving for the day? 2012-12-23T19:15:08 Or enough on working on that? 2012-12-23T19:15:19 Enough of being locked into Visual Studio. 2012-12-23T19:15:30 Ah. 2012-12-23T19:16:22 I've stayed with it after working with autoconf and friends once and not enjoying it at all 2012-12-23T19:16:49 Oh noez! :o 2012-12-23T19:27:22 linkmauve1: Here's a patch for piread.cpp for .grp support if you want to include it: https://dl.dropbox.com/u/13801415/Touhou/mi/piread_grp.patch 2012-12-23T19:28:23 Also the PC-98 guy (name is xJeePx vtw :U ) made a comment about the chara limit 2012-12-23T19:28:31 This is most likely the case. I used to edit TX2 files in WinHex, and oh boy, what a nightmare it was. Basically, in each TX2 file there are dialogue scripts for all four characters for certain stages (e.g. stage 1 dialogue scripts in _DM00.TX2). Each character's script starts at certain offset, and if you're just a byte off, something like this happens: 2012-12-23T19:28:32 http://www.youtube.com/watch?v=LMjTIRHTtCI 2012-12-23T19:28:32 I once tried putting in more characters than allowed in Reimu's script, and it worked, but the game crashed for other characters when I got to Sara. 2012-12-23T19:28:33 <[Bot]MagicStone> Title: Touhou 05 Mystic Square - Sara became a ghost! - YouTube (at www.youtube.com) 2012-12-23T19:34:53 Oh no. This is going to be fun. Not. 2012-12-23T19:35:06 Due to the EoSD format? 2012-12-23T19:35:16 Exactly. 2012-12-23T19:35:44 Noooooooooo.... 2012-12-23T19:36:03 I remember you being so unhappy doing those... 2012-12-23T19:38:10 If we're lucky, this is just a stack buffer overflow caused by a needless text copy, like th06's and th07's crash on dialog lines longer than 64 bytes 2012-12-23T19:38:35 Hmm... we have been lucky so far, 2012-12-23T19:38:54 If we're unlucky, this is EoSD Music Room all over again 2012-12-23T19:39:15 How long and painful will that be? 2012-12-23T19:41:25 Time needed to beautify EoSD * Time needed to debug through Neko Project's CPU emulation 2012-12-23T19:41:44 = One sad Nmlgc. 2012-12-23T19:41:46 :( 2012-12-23T19:42:20 Still, watching his demo videos, I'm impressed how good everything else looks indeed 2012-12-23T19:45:44 Next issue would be the relocation of the harcoded .exe strings... 2012-12-23T19:47:22 ... which requires allocating more memory for the .exe, which I haven't found out how to do yet 2012-12-23T19:47:33 First time for everything? 2012-12-23T19:47:38 * Nazeo_Aelko_Neze could google for it 2012-12-23T19:47:44 The 16-bit DOS exe format is not as well documented as the Windows one, mind you. 2012-12-23T19:47:49 Oh... 2012-12-23T19:47:50 Yay. 2012-12-23T19:49:32 It might look as if there is a lot of spare space left in the .exe file. But I tried twice to relocate some text, and it twice got overwritten by run-time data 2012-12-23T19:49:43 >:C 2012-12-23T19:49:44 Darn 2012-12-23T19:52:19 In any case, xJeePx shouldn't bother with it because there will be scripts 2012-12-23T19:52:28 Roger 2012-12-23T20:18:57 *** tosiaki has joined #thcrap 2012-12-23T20:23:49 *** tosiaki has quit IRC 2012-12-23T20:29:14 *** Nazeo_Aelko_Neze has quit IRC 2012-12-23T20:46:50 *** fsvgm777 has quit IRC 2012-12-23T20:47:16 *** fsvgm777 has joined #thcrap 2012-12-23T21:10:28 *** Ibaraki_Ibuki has quit IRC 2012-12-23T23:06:40 *** tosiaki has joined #thcrap 2012-12-23T23:13:15 *** tosiaki has quit IRC