2015-03-10T04:52:50 *** Nmlgc1 has quit IRC 2015-03-10T12:33:32 *** Nmlgc has joined #ReC98 2015-03-10T20:38:02 [ReC98] nmlgc pushed 2 commits to master [+1/-0/±14] http://git.io/pEoG 2015-03-10T20:38:05 [ReC98] nmlgc 519e24c - Rename the *_copy_region_* functions to *_copy_rect_* TH01 copies a lot of different shapes from plane 1 to 0, so "region" feels awfully unspecific. 2015-03-10T20:38:09 [ReC98] nmlgc 6d2fa9f - [C decompilation] [th01/reiiden] Randomly shaped VRAM copy functions, #1 So apparently, TH01 isn't double-buffered in the usual sense, and instead uses the second hardware framebuffer (page 1) exclusively to keep the background image and any non-animated sprites, including the cards. Then, in order to limit flickering when animating the bullet, character and boss sprites on top of that (or just to the limit number of V 2015-03-10T20:38:13 -GitHub0- [ReC98] nmlgc pushed 2 new commits to master: https://github.com/nmlgc/ReC98/compare/44ad3eb4bc6f...6d2fa9f07790 2015-03-10T20:38:13 -GitHub0- ReC98/master 519e24c nmlgc: Rename the *_copy_region_* functions to *_copy_rect_*... 2015-03-10T20:38:13 -GitHub0- ReC98/master 6d2fa9f nmlgc: [C decompilation] [th01/reiiden] Randomly shaped VRAM copy functions, #1...